It just gives you an added visual clue as to where to keep your cursor. I've tried it a few times and it does make the minigame a bit easier without completely breaking the experience. This acts as a visual aid: instead of just trying to mentally picture where the sweet spot is while you turn the wheel, you can keep your eye on the segment the sweet spot is in.
It should only work with version 1.9.1 (I tested the mod only with this version).
As you can see in the image above, it divides the lock up into segments-sort of adding spokes to the wheel. This mod expands the characters maximum carry weight to 999999999. In the meantime, here's what the Sectorial Lockpicking mod does. Hence the player feedback and Warhorse looking for ways to make the minigame better. Some players are finding this a bit difficult to manage, especially when using a controller instead of a mouse. Then, you turn the wheel, and as it rotates, you need to keep your cursor hovering over that invisible sweet spot. Your pick is represented by a round cursor that you move around inside the wheel to find the sweet spot, which turns your cursor yellow. I am aware of how to lockpick, keeping the gold 'button' in the same spot throughout the entire rotation until it unlocks, or you fail. In KCD's lockpicking minigame, the lock is represented by a circle, sort of like a wheel. Lockpicking Overhaul - Normal - cheat (the upgraded console commands mod) Controls are the default ones provided for lock picking.